Description
This “ready to go” 24 session class covers Middle School Physical and Earth Science. The syllabus is structured using what is referred to as the “blended story-line” to also cover different topics and standards in Life Science, as well as Engineering Design.
This particular game is a “D&D lite” game. However, the entire time we “play the game” the adventurers are learning about the Atom, the 4 Spheres of the World, Chemical Reactions, States of Matter, and Ecology to name just a few. A full list of topics for the semester is sent upon enrollment in the class. In fact, it is how well the Adventurers do on their homework, labs, and quizzes that earn the students experience points to help them level up and gain valuable weapons and armor. This will make them a true warrior of the Illumination and hopefully defeat Ignorance and his minions. All of these topics are integrated into the story to give greater meaning to the students. There will be different encounters and story elements that will bring up the topics of science to make their character grow. In the end the final project is an Adventurers Journal. This is an account of the Science and the Story from the point of view of their Adventurer. Each Student will present their favorite adventurers, what happened, and what was learned at the end of the course.
Here is an intro to the story you will be creating using this product:
1000 years ago, the Darkness had taken over the world of Terra Firma. The great overlord Ignorance ruled over the entire kingdom. However, in and amongst the chaos, three shining warriors, Dutch, Trinian, & Deslock (the sons of thunder) came out of the darkness and used the power of the photonic force to conjure the Illumination to fight back the Darkness and bring a millennia of peace. However, there have been reports of mysterious happenings and the Elders of Illumination have predicted that the Darkness has returned to destroy the four kingdoms of the Terra Firma’s Biosphere. You have been recruited to take on an incredible quest, to find the Son’s of Thunder and save us all. Create your Hero! Journey to the four kingdoms of the world! Save the world!
After 20 years of teaching and developing these Edu-LARP curriculums, I have discovered that this method of teaching helps the students remember the details and have meaningful attachment to the material. There are no “random facts to be tested on.” All the information and science topics taught are important for them to succeed at the game and help their Adventurer become a Hero. Thus, giving the Adventurer a vested interest in learning the material, doing the work, and making memories about the science that are integrated into the memorable story we create together. Think of it as a very long fable that is teaching the science in a very real and personal manner.
What you get:
• A one-on-one training session on how to use the curriculum, digital battle maps, and how to run the class for maximum enjoyment. (More sessions can be purchased)
• Digital Science Master (SciM) Manual to help you prepare each session with rules, topics, and story information.
• 24 Fully animated slide presentations with a full script of what to say and when to say it.
• 12 Edu-LARP activities (Assignments) to reinforce science principles.
• 12 Hands on Labs to be done either at home or in class with the students.
• Full Online Battle Maps access for every battle in your game.
• Google Classroom Set Up Available Upon Request
• Full set of Guided Notes for students.
Access to Google Folder with all materials and request for meeting time will arrive via email within 24 hours! (Usually faster)


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